
Год выпуска: 2003 Жанр: Beat-'Em-Up,3rd-Person,Action Разработчик: Alvion Издательство: Sony Computer Платформа: PlayStation2 Регион: NTSC/J (SCPS_150.54) Носитель: DVD Возраст: 12+ Язык интерфейса: японский Количество игроков: 1 Описание:
Высокоскоростной боевик ChainDive, вы играете, героем называемым Shark
который не совсем человек. Shark использует плазменный хлыст чтобы
цеплятся за различные предметы в своем мире. Вы можете передвигатся по
воздуху цепляясь от одного предмета к другому. В целом, в игре 20
этапов, включая некоторых крупных боссов.
ChainDive, developed by Japan's Alvion and released on PlayStation 2 in
October of 2003, is played from a 2.5D perspective with 3D visuals and
backgrounds locked on the 2D plane. The camera pans, zooms and tilts
during scripted sequences and in-game cut scenes but the gameplay
remains solely 2D. Main character, Shark, carries the 'Plasma Chain'
which allows him to latch onto the plentiful green orbs that populate
the levels. Once attached his momentum and the left analog stick can be
used to adjust his swing. For example, latching onto an orb from below
will propel Shark upward but his trajectory can always be influenced by
moving the left analog stick. Shark also has a double jump that can be
activated at any time. For attack and defense, Shark carries a
glowing purple-blue, double ended sword. The particular enemies in
ChainDive can be frozen just by approaching Shark's swinging, spinning
blade but cannot be destroyed by it. Once frozen, Shark can latch onto
enemies with the Plasma Chain, diving straight towards them with his
sword, and destroy them for points and a boost in momentum. With swift
timing, the sword can also be used to deflect enemy fire, freezing them
in their tracks. The gameplay and combo system is designed to
encourage fast, non-stop flying action as Shark freezes a series of
enemies, latches on and dives through them and continues bounding
forward to the next batch. A combo counter slowly dwindles and when it
finally times out Shark is awarded points for his successive moves and
his health is even restored upon touching down on the ground for a
moment.
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